GAMEPLAY
The Harvest is a third-person shooter
with MOBA and Battle Royale elements.
Team up with
your friends
The Harvest is played by 4 teams of 3 heroes. You can team up with your friends and challenge others!
Choose your
hero and cards
Each hero has abilities and power cards. Every season new cards will appear.
Collect the
essence
The team with the most essence at the end of the match wins the game!
HEROES
Choose your civilization. Each hero
comes from a different planet.
Alith

Imperial Triarchy
The Imperial Triarchy planet was dominated by giant insects, while they hid in caves. The underground society was focused on developing complex implants to improve their bodies.
Play Video




CARDS
Get your cards, improve and join the battle!
Define your combat style by combining different ability cards before each match.
Watch video
MEDIA
Get to know our game from the inside with this footage!
Game concept video
Real users experience
Our game was featured on specialized platforms:







OUR TEAM
Falco
Luiz Piccini
CEO and Game Director
Luiz comes from the mobile gaming industry, having worked as a Game Director for new games at Wildlife Studios, one of the largest mobile publishers in the world. He launched Sky Warriors, which was his own original idea and he directed through all phases of game development from prototype to global launch in less than 10 months. He also helped launch Tennis Clash on a tight schedule and reached over 100M downloads.
Former companies: Wild Life, Sky Warriors, Tennis Clash, Brain & Company.
Alessandro Rosa
CMO
Alessandro started working in mobile games in 2016, working on user acquisition, App Store Optimization and Community Management for Wildlife since the company had only 60 employees until it became a unicorn with 1300 employees. For the last year, Alessandro was responsible for the blockchain gaming initiative of Wildlife, co-leading the implementation of a web3 layer for Castle Crush, a mobile game with over 75M lifetime downloads.
Former companies: Former companies: Wildlife, Integration, Procter & Gamble.
Ricardo Chavarria
CTO
Ricardo started his career in games as an engine and gameplay engineer for LucasArts in the Bay Area focusing on console games. After, he spent a couple years making mobile games for various companies in Silicon Valley. For the last 8 years, he's been leading software engineering groups, building multiple dev teams of 50+. During this time, he's also lead technology and engineering efforts as a CTO for FiveBits, a mobile games company he co-founded, releasing multiple titles, some reaching 100MM downloads.
Former companies: LucasArts, FiveBits.
Andres Bilbao
Seed Investor
Andres is a serial entrepreneur who has helped build multiple businesses spanning across software development studio, Investment vehicles, a super app unicorn and now in crypto gaming and land tokenization projects. He's a former competitive swimmer and an identical twin which whom he has helped incubate ten additional businesses in latam with a combine valuation north of a billion usd.
Former companies: Rappi, InVert.
THE BATTLE FOR THE ESSENCE HAS ARRIVED.
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